• Home
  • Walkthrough
  • Characters
  • Enemies
  • PSI
  • Items
    • Edibles
    • Weapons
    • Armor
    • Battle Items
    • Key Items
  • Shops
  • Maps
  • Contact
  • Home
  • Walkthrough
  • Characters
  • Enemies
  • PSI
  • Items
    • Edibles
    • Weapons
    • Armor
    • Battle Items
    • Key Items
  • Shops
  • Maps
  • Contact
< PREV
MAP 1
NEXT >

Snow Wood

The Boarding House

The call for help reaches all the way to Snow Wood Boarding house in Winters.

We see Jeff ( who apparently sleeps in his clothes ) waking to Paula's call.

Jeff's friend Tony also wakes up and joins him. He also mentions that there are some items in the lockers downstairs that might be helpful.


In the next room over you'll wonder where the Christmas tree is there are so many presents everywhere.

They all have cookies in them.

back to top ▲

Locked Lockers

Talk to the Maxwell Labs on the bottom floor and he'll give a bent key.

You can take the key to the lockers and try, but it will not work.

Go back to Maxwell and he's not surprised the bent key didn't work.

He makes some jokes and then gives you the Bad key machine.

Back to the lockers and you'll be able to open them and get all of the items that Tony was talking about.

Specifically the Pop gun will come in handy when you face enemies.

back to top ▲

Great Escape

Walk out of the front doors of the boarding house.

There you'll find that there is a closed gate blocking your way.

Tony will bid you farewell.

You use Tony as a step and leap over the fence.

For a brief moment, you feel the urge to become an Italian Plumber.

< PREV
MAP 1
NEXT >

The earthboundgame.com walkthrough is an UNOFFICIAL, fan-made walkthrough.
Privacy Policy